#pragma once
#include "stdafx.h"
#include "Resource.h"
#include "ResourceManager.h"
#include "Texture.h"

class Texture;
class Resource;
class ResourceManager;

class TextureLoader
	:public Component
{
public:
	TextureLoader(ResourceManager*);
	~TextureLoader(void);
	void AddedToObject();
	void Load(const Message&);
private:
	ResourceManager* m_resourceManager;
};

